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Without even having time to talk, a mime guy shoots at Karshon, who quickly runs away. Nicole and George are investigating a murder, traces of which lead the girl to her father. Unraveling the crime, the couple face the secrets of the Templar treasure. The Broken Sword. The Shadow of the Templars, the main character, who can be chosen from the two presented alternately, can now die, after which he will appear at the point of the last save.

Many puzzles have become much more difficult to solve. Now you can use the hint system if the user has no answer options. Dialogues fully reveal the plot and give clues to evidence, as well as hint at the necessary further actions of the protagonist. But there are no situations where you suddenly find yourself confronted with a mind-numbing puzzle, solved by combining a Ladyshave with a broom handle to make a lawnmower, or whatever.

And there are no red herrings littering the screen in the form of entirely useless objects, which you pick up and spend hours trying to blow down because you’re convinced they’re the key to a particular conundrum. The only objects you can interact with on any screen will be whatever is essential to the development of the plot, so it’s pretty low on hot-spots.

Traditional forms of puzzling go out the window, the game going instead for a gentler, more ‘plot unfolding’ sort of feel. And we all know what that means: lots of talking. Whether this is to your taste or not is another matter – I must admit that at first it drove me right up the wall.

But gradually I got used to this approach. The whole game revolves around conversations, which you steer along by clicking on a number of icons at the bottom of the screen, usually representing other characters in the game or subjects which arise during your chat.

At the top of the screen, icons depicting whatever objects you have in your inventory will appear, so that you can talk to people about these, too. It’s fairly unusual, in that you can’t really pick an approach to the conversation, or choose what you’ll say from a selection of responses. You can’t even ask a specific question – you just have to keep clicking on a subject until you exhaust it the icon disappears when you have and hope he doesn’t say anything that makes you look too much of a cretin to anyone walking past.

But as you can probably imagine, this means an average conversation takes only slightly less time than the complete Mahabarat, especially when you take the other characters’ indefatigable desire to veer off at an amusing conversational tangent into account.

Sometimes it’s like trying to get a straight answer out of an MP. To give you an example of the sort of length I’m talking about, I timed one conversation, in which I had a number of characters and objects to work through – or should I say discuss -at nearly 11 minutes. The trouble with any game – or ‘movie’ – that depends so heavily on talking is that the script has to be excellent to keep you playing.

Broken Sword’s is a bit patchy. There are regular dashes of humour that can be quite well done, and when you get into it, the dialogue sometimes seems to flow smoothly and entertainingly. Unfortunately, there are also moments when the dialogue is about as interesting as a daytime tv feature on Buddy Holly toilet-roll holders. And there are bits when things you come out with simply don’t make sense given what’s gone before.

Graphically, at least, the game is very good. It invokes a mood very well -particularly in the Autumn-afternoon-in-Paris bits, with sunlight dappled on a wall, and long shadows across a pavement – and it’s full of nice little visual details.

Unlike in some games, the characters sit well within the lush backgrounds. They don’t look like they’ve just been stuck down on top in a different style, and are well-animated and scale well when moving in and out of the screen. A lot of money has been spent on the visuals, and it shows. Although the dialogue has been performed by professional voice artists, one or two of the accents sound like they’re being performed by the less-than-talented Les Dennis. Some of the French accents were distinctly of the ‘Alio Alio school, and were sometimes so over the top that I had to start the scene again with the text turned on to work out what they were supposed to be saying.

Sound quality is also somewhat erratic, with the voices varying considerably in volume during the course of a conversation, from a loud, echoey delivery that sounds as if it’s been recorded in somebody’s toilet, through weird bits that sound like they’re being spoken down the other end of a garden hose, to some that sound like they’re being spoken while the actor’s being smothered beneath a pillow.

I should say, though, that the version of Broken Sword we’ve been given isn’t quite finished, and that these interesting features may well be less marked in the final product. When all’s said and done, I suppose it really comes down to whether you like this style of gameplay. I know that’s an obvious thing to say, but I’m sure, for example, if it were an fmv ‘movie’, people would probably praise it a lot more highly.

As it’s a cartoon, there’s a tendency to automatically assume that it’s going to play in the LucasArts style, whereas it has a lot more in common with an interactive movie -not surprising really, given that they claim it’s intended as an interactive cartoon.

And on these grounds, it works quite well. When these conversations begin the mode will change and then your inventory will show at the top part of the screen. There will then be a display of the people and items that you have learnt about appearing on the bottom of your screen.

This will allow you to pick one of the items to select it for the topic in the conversation. Your character will ask questions by myself that are related to your topic of selection and once everything has been asked you’ll be required to exit the conversation mode. There are many areas throughout the game that you will travel through which can be very interesting and some quite smelly. The game has a wide range of locations and every single one is more unique then the next.

Some of these places you will get to go through and experience are sewers, costume shops, the police station, Hotel Ubu, and many more. Each of these places is just as interesting as the previous.

There is so much going on throughout each of the locations you travel through that the game can get overwhelming with information. If it weren’t for the inventory there would be no possible way to keep track. The visual appeal of the game does have a lot of animation done to every aspect of the graphical design. The game has been done very similar to how a cartoon would be designed but you have more control over. Everything about the game has amazing detail and is definitely colorful.

The characters look like cartoon characters you’d watch on television. The entire game has been animated and been taken to the next step in the gaming world. With everything being so well done graphically the music would have had to be done just as well. There is music throughout the game, but with the amount of conversation that takes place it isn’t too noticeable. Of course everything about the design of this game fits nicely together.

 
 

Broken sword pc game download

 

You control George Stobbart which, for some reason, is pronounced, “Stobe-art”. No sooner have you settled down with some disgusting French drink or other at a pavement cafe, than an elderly William Burroughs lookalike starts chatting to the slutty, peroxided-up waitress you quite fancied your chances with, and disappears inside.

Inside the cafe. As you try to hide your bitter disappointment behind a manly gulp of whatever noxious, sight-damaging liquid fills your glass, a horrible clown arrives, shoves his grease-spattered face into yours and then starts playing the accordion at you. A traditional French insult. Before you can say, “Charlie Cairoli was a fat, unfunny arsehole with ridiculously oversized shoes”, he too disappears inside the cafe, reappearing seconds later with William Burroughs’ briefcase.

Being American, you think nothing of this daredevil mugging, and are about to start a loud discourse criticising the diminutive stature of the building over the road, when an explosion knocks you sideways as the window of the cafe is blown out by a bomb. Picking yourself up and sorting out your wedgie haircut, you walk into the now wrecked cafe to pick the dead man’s pockets and try to cop a quick feel of the still-dazed waitress Whatever -your adventure has begun. You would probably expect, given Revolution’s track history, that this would be a good old-fashioned point-and-click adventure, the likes of which seem to have been going out of fashion of late to make way for the dreaded “interactive movie”, in which you sit passively in front of your screen for hours watching people pretend they can act.

Worryingly for some of us, however, this is billed as an “interactive cartoon”. Which would be fine if they were talking Wile E Coyote, but the most cursory of examinations reveals that there are no pairs of Acme rocket-powered skates in sight, and spectacular plummets from 50, feet into dusty canyons are few and far between.

In fact, this is an interactive cartoon that might more accurately be called an interactive animated movie.

In other words, although on the surface it resembles a point-and-click adventure, there’s very little of what you’d regard as classic point-and-click gameplay. There are icons to help you make your way around the locations and interact with objects by looking at them, picking them up, using them and talking to people. But there are no situations where you suddenly find yourself confronted with a mind-numbing puzzle, solved by combining a Ladyshave with a broom handle to make a lawnmower, or whatever.

And there are no red herrings littering the screen in the form of entirely useless objects, which you pick up and spend hours trying to blow down because you’re convinced they’re the key to a particular conundrum. The only objects you can interact with on any screen will be whatever is essential to the development of the plot, so it’s pretty low on hot-spots. Traditional forms of puzzling go out the window, the game going instead for a gentler, more ‘plot unfolding’ sort of feel.

And we all know what that means: lots of talking. Whether this is to your taste or not is another matter – I must admit that at first it drove me right up the wall. But gradually I got used to this approach. The whole game revolves around conversations, which you steer along by clicking on a number of icons at the bottom of the screen, usually representing other characters in the game or subjects which arise during your chat. At the top of the screen, icons depicting whatever objects you have in your inventory will appear, so that you can talk to people about these, too.

It’s fairly unusual, in that you can’t really pick an approach to the conversation, or choose what you’ll say from a selection of responses. You can’t even ask a specific question – you just have to keep clicking on a subject until you exhaust it the icon disappears when you have and hope he doesn’t say anything that makes you look too much of a cretin to anyone walking past.

But as you can probably imagine, this means an average conversation takes only slightly less time than the complete Mahabarat, especially when you take the other characters’ indefatigable desire to veer off at an amusing conversational tangent into account.

Sometimes it’s like trying to get a straight answer out of an MP. To give you an example of the sort of length I’m talking about, I timed one conversation, in which I had a number of characters and objects to work through – or should I say discuss -at nearly 11 minutes.

The trouble with any game – or ‘movie’ – that depends so heavily on talking is that the script has to be excellent to keep you playing. Broken Sword’s is a bit patchy. There are regular dashes of humour that can be quite well done, and when you get into it, the dialogue sometimes seems to flow smoothly and entertainingly.

Unfortunately, there are also moments when the dialogue is about as interesting as a daytime tv feature on Buddy Holly toilet-roll holders. And there are bits when things you come out with simply don’t make sense given what’s gone before. Graphically, at least, the game is very good. It invokes a mood very well -particularly in the Autumn-afternoon-in-Paris bits, with sunlight dappled on a wall, and long shadows across a pavement – and it’s full of nice little visual details.

Unlike in some games, the characters sit well within the lush backgrounds. They don’t look like they’ve just been stuck down on top in a different style, and are well-animated and scale well when moving in and out of the screen. A lot of money has been spent on the visuals, and it shows. Although the dialogue has been performed by professional voice artists, one or two of the accents sound like they’re being performed by the less-than-talented Les Dennis.

Some of the French accents were distinctly of the ‘Alio Alio school, and were sometimes so over the top that I had to start the scene again with the text turned on to work out what they were supposed to be saying. Sound quality is also somewhat erratic, with the voices varying considerably in volume during the course of a conversation, from a loud, echoey delivery that sounds as if it’s been recorded in somebody’s toilet, through weird bits that sound like they’re being spoken down the other end of a garden hose, to some that sound like they’re being spoken while the actor’s being smothered beneath a pillow.

I should say, though, that the version of Broken Sword we’ve been given isn’t quite finished, and that these interesting features may well be less marked in the final product. When all’s said and done, I suppose it really comes down to whether you like this style of gameplay.

I know that’s an obvious thing to say, but I’m sure, for example, if it were an fmv ‘movie’, people would probably praise it a lot more highly. As it’s a cartoon, there’s a tendency to automatically assume that it’s going to play in the LucasArts style, whereas it has a lot more in common with an interactive movie -not surprising really, given that they claim it’s intended as an interactive cartoon.

And on these grounds, it works quite well. It’s certainly atmospheric, it’s well animated and the story’s well-structured. But there are those enormously lengthy chats to come to terms with. Personally, although I’d usually run a mile at the mention of an interactive movie, I found Broken Sword drawing me in after a while. Just sitting back and going with the plot can have its own attractions. But the conversations can be tedious and disjointed at times, and if you really don’t like that kind of approach, I’d steer well clear.

Umberto Eco has a lot to answer for. More than six years ago he wrote Foucault’s Pendulum, a sprawling, engrossing novel about conspiracy theorists, practical jokers, the Knights Templar previously thought to be some kind of soap and their modern day acolytes. And before you can say “there’s a game in there somewhere”, we’re inundated with games that bear more than a passing resemblance to certain elements of the plot.

Well, alright, at six years, it took a bit longer than that – but it’s a thick book. Now we have Broken Sword. Broken Sword scores well with its Umberto Factor, including as it does some Paris bits, some underground bits in the form of the Parisian sewer system and a quest for the Templars’ goodies.

Now that I’ve played the game, I want to know more! And that’s what’s cool about the game. You can’t help but get drawn into the complex and twisting plot, the characters you meet up with and the bad guys you’re after. Needless to say, the story line is excellent, but that’s not the only thing that’s cool about Broken Sword.

The graphics are really nice-they totally look like something from a Don Bluth cartoon and are animated just as well, too. The backgrounds are also nicely drawn. One thing about the graphics that I notice is that at times some of the detail is lost, especially in the item bar and certain objects that you must interact with. On the flip side, the item bar itself and all of the Menu Screens in the game are really easy to use. Of course, what makes it user-friendly is the mouse. If you’re into games like this, buy the PS mouse especially for Broken Sword.

On the dialogue end of things, the game has quite a unique cast, full of different voices. Don’t expect all of the voice acting to be flaw-less-or at least all of the accents to be accurate is that French or Russian? Whatever the accent, there’s plenty of humor that’ll have you rollin’. The biggest flaw is the load time.

Not that they’re all that long, but there are A LOT of little ones that kind of “add up. I can’t say I’ve enjoyed a lot of point-and-click games, but this title is a nice exception.

The animations are great, the voice acting is fantastic and it carries a quirky sense of humor. I found myself asking characters lots of questions just to hear what they’d say. Its iconic interface is also pretty good, though the pics could be a little larger or have text call-outs.

If you liked the old text-based adventure games, here’s a pretty worthy successor. I’m not a fan of point-and-click graphic adventures but Broken Sword is intriguing enough that it kept my interest gene from flat lining. The load times are annoying more often than not and the story is a bit on the linear side there doesn’t seem to be a way to do the wrong thing but the dialogue is interesting enough for me to care about what happens to the characters. Like root canals, these types of games aren’t as bad as I remembered.

Fans of long story lines will get a real kick out of this point-and-click adventure. The game starts quickly, and you become deeply immersed in the twisting plot right away. I think my favorite effect is the beautifully integrated cut scenes that blend seamlessly with the game to create a believable theatrical experience. Browse games Game Portals. Broken Sword: The Shadow of the Templars. Install Game. Click the “Install Game” button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Cartoon capers You would probably expect, given Revolution’s track history, that this would be a good old-fashioned point-and-click adventure, the likes of which seem to have been going out of fashion of late to make way for the dreaded “interactive movie”, in which you sit passively in front of your screen for hours watching people pretend they can act.

Blah blah blah Accentuate the positive Graphically, at least, the game is very good. Big breath When all’s said and done, I suppose it really comes down to whether you like this style of gameplay. People say: 8. Overall rating: 7. GameFabrique

 

[Broken sword pc game download

 

There Was a time when all this was fields. A better time. A time when you could leave your door unlocked without the fear of waking up next to a crack dealer who thought your bed looked comfortable. In this pure and innocent decade the ’90s , simple folk could console themselves with the simple pleasures of the 2D point-and-click interface. Then those wicked graphics cards arrived, and all hell came with them – guns, bombs, swords, stealth, action and all kinds of 3D tomfoolery, whose confines wouldn’t even allow for puzzles in which you had to hit a goat on the nose with a stick.

The point and click had met its tragic end. For point-and-click fanboys such as myself, a hell of a lot is riding on Broken Sword 3, and the good news is that the leap to 3D has been a fruitful one, even if the game itself won’t set the world on fire.

The game continues the adventures of George Stobbart, a blond-haired American who, in previous games, has had some run-ins with various secret societies. Here, his predilection for angering ‘men with robes’ is continued when he stumbles upon a murdered scientist, a giant ancient power source and a conspiracy that threatens the safety of the world itself. Meanwhile, Nico George’s sexy French friend is having a few problems of her own, having become the second game heroine this year, after Lara, to be wrongfully arrested for murder in Paris.

At cliff-hanger moments the action skips between the characters until their stories entwine and the pair investigate together: opening doors, pushing blocks and talking to eccentric locals in places as varied as the Amazon, the Czech Republic, run-down Parisian theatres and the chocolate-box environs of Glastonbury in quaint Olde England. The best bit about The Sleeping Dragon is the control system, which manages to establish George’s adventures in the third dimension while still having the same ‘feel’ as its 2D roots.

The game has clearly been designed with a console audience in mind the keys are eerily reminiscent of the latest Zelda release on the GameCube – but this doesn’t harm it whatsoever. Characters are moved with the cursor keys, while the WASD buttons have varying options depending on the object you want to manipulate. From the those around you invariably screenshots you might well assume that in some sections alongside the traditional withering comments of Broken Sword has gone a little bit Lara, what with all the climbing and the leaping, but this is all handled through simple button clicking rather than the perfect timing and clenched fists required in Ms Croft’s efforts.

And handled to good effect, I might add. Your inventory, meanwhile, can be opened at any time and your obtuse collection of underwear, bottle openers and wigs can be used and abused on your environment and that didn’t work. With 3D, however, come boxes, lots of boxes. Perhaps game programmers want to promote the pushing and pulling of boxes so much that you begin to suspect they own a lot of shares in the box manufacturing industry. One or two puzzles that require crate shifting is fine, but the game is interrupted by so many box-moving sections that you’ll never be able to go to IKEA again.

There are, of course, a wide range of more cogent puzzles available, and there are some absolute gems, but all too often it boils down to finding ways to open doors oil hinges, use iron bar, push block on to pressure pad, ask Nico nicely, etc.

The dividing line that hovers over the Broken Sword series has always been its dialogue and story: fans can’t get enough of it and demand more, others slowly reach for a hammer. Because the story is so dense with a myriad of strange terms, myths and stereotypical characters who waffle on about everything and anything , there can be so much talking that you find yourself switching off and picking the dirt out of your fingernails.

As a game the dialogue does the job, but within single conversations it lacks the sparkle that marks so many great adventure games. All too often you find yourself mindlessly clicking through all the dialogue options so you can progress, and if I EVER hear a chirpy American voice telling me he can’t open a locked door again.

I swear I’ll do something unsavoury to the tourists around Buckingham Palace. I hate being nasty to a genre I feel so attached to, it’s like kicking my own mother in the teeth, so I’ll end on a positive note. The game’s problems are the exact same ones that so many people overlooked so many years ago; fans will find it a worthy continuation to the Broken Sword oeuvre, and a very pretty one at that.

However, if you couldn’t recognise a point-and-click adventure if it pointed at you and clicked, then perhaps your thirst for problem-solving and conspiracies could be more effectively quenched by the Deus Exes of this world. But if you’re a fan of the genre, praying for a renaissance of the most worthy of PC games, then you can rejoice. The Sleeping Dragon is far from perfect, but it pulls the 2D world into the realm of the 3D graphics card with aplomb, even if it still carries the same baggage as its previous incarnations.

With a little luck, publishers and developers will prick up their ears and take note The three-headed monkey will rise again. The Thing About sleeping dragons is that Hmm, no. No good. Doesn’t work. Let’s see We had a broken sword once.

Well, not so much a sword, more a broken penknife A bit, but it still doesn’t solve the problem of creating a gripping entry to this review. Let’s think of something else. OK, how about if I push this paragraph over there instead, then pull this next one into its place, maybe then I can get access to the verdict box? That’s Broken Sword’s main problem. The move to 3D brought with it puzzles that no longer required you to actually use the cognitive side of your brain and introduced all manner of pointless crate manipulation instead.

That and the story was packed with cliche stereotyping and unrealistic pacing. Yeah, that didn’t help either. This Was meant to be the game that reinvigorated the adventure genre, with its bold new interface, fully navigable 3D world and Shenmue-style ‘action points’. Less said As it is, The Sleeping Dragon may have done more harm than good. While the transition to 3D is largely successful and the action elements mesh nicely, the game has one key problem – it’s a bit dull.

The dialogue is verbose, the characters stereotyped and the crate shifting puzzles interminable. Worse still, the game trots out the same old conspiracy-laden, Da Vinci-code storyline that infects the whole genre, full of Knights Templar, ancient ciphers and mysterious Gaia powers. In every other way the game is sound, and if you’re a fan of the series you’ll probably love it.

Indeed, your enjoyment will be exactly proportional to how much nostalgia you have for this sort of thing. Be warned though: Grim Fandango it ain’t. George Stobbart’s adventuring days were finally behind him.

Now a successful patent lawyer, George was headed to the Congo to file a patent that could make him rich. However, adventure seems to find its way to George anyway. Strange, violent weather and seismic events around the world put George and those around him in real peril, and his earlier dealings with sinister, secret organizations like the Neo-Templars seem to be drawing him into a new mystery.

Join George, his old friend Nico Collard, and several other familiar and not-so-familiar faces as they travel the world in search of answers. From the depths of the Congo to the mean streets of Paris and beyond, you control several characters in order to unveil a mystery millennia in the making.

An adventure title, Broken Sword 3 is as visually stunning as it is easy to play. The keys no mouse is used are very simple, ergonomically set and easy to master quickly. Scenery, ambience, and mood are all well created and enhanced by an engaging, if somewhat linear storyline. Audio was also nicely done, with mainly well used voice acting and first rate sound effects, a must for this particular style of game.

The developers also avoided the ‘hunt the pixel’? Puzzles and action sequences ranged from extremely simple to mildly difficult, and for the most part, made perfect sense when applied.

I found myself guessing all of the answers on the puzzles quite quickly, and for someone who’s not very Myst savvy, this is saying something. The fixed camera angles used in the game could become quite confusing after a time, when moving from scenes to new areas, sometimes directions and bearings could be easily lost. And a couple of minor gameplay flaws, such as selection issues particularly late in the game make this title come up just short of Recommended Buy material.

Still, a well conceived and nuance filled title, Broken Sword 3 is marred slightly by its lack of real depth of puzzles. Recommended for newcomers in the genre as well as those looking for a visual treat. Browse games Game Portals. Broken Sword: The Sleeping Dragon. Install Game. Click the “Install Game” button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.

Game review Downloads Screenshots Box Crazy With 3D, however, come boxes, lots of boxes. Slight Return I hate being nasty to a genre I feel so attached to, it’s like kicking my own mother in the teeth, so I’ll end on a positive note.

Playstation 2. Overall rating: 8. GameFabrique XBox, PC , Playstation 2. Broken Sword Games.